1 prompt. 1 game. no second chances.
every game was built from a single prompt fed to Claude Code. no edits. no follow-ups. whatever comes out ships as-is. click any game to play instantly.
blast through waves of enemies in neon space. survive the boss. chase the high score.
smash neon bricks with a glowing paddle. catch power-ups. clear all 3 levels.
eat, grow, don't hit yourself. classic snake with bonus food and speed levels.
no weapons. just reflexes. dodge falling asteroids as long as you can.
watch the pattern. tap from memory. grids get bigger. your confidence doesn't.
notes fall. arrows flash. hit the beat or lose it all.
stack blocks. clear lines. lose a life when you top out. classic falling-piece puzzle.
run, jump, stomp. neon city scrolls by as you chase coins and dodge enemies.
no story. no leveling. just you vs the Demon King. survive all 3 phases.
she stands on the edge. you talk. she falls. you come back. again.
flick the ash before it drops. wait too long and it lands on your pants.
one button. one rule. DON'T PRESS. (you're going to press it.)
neon bullets fill the screen. dodge everything. defeat 3 bosses. don't blink.